Spell
NormalDark World Lightning
Archetype:
Dark World
View:
4026
Target 1 Set card on the field; destroy that target, then discard 1 card.
Dark World Lightning — Power Evaluation
Final Score: 53 ± 6 · Confidence: Medium
- Intrinsic: 52.2 · Deck: 54.1 · Meta: provisional
- Primary role: Removal / Negation
Why it scores here
Dark World Lightning is a single-target removal Spell: it destroys one Set card on the field, then discards one card from hand. Its value is a one-for-one answer to set backrow, paid for with a discard that Dark World decks can usually fund. Its high deck count (118 decks, 22 archetypes) confirms it is a reliably played piece in Dark World, not that it is powerful, so that count moved the score only modestly. It cannot be material and only answers set cards, which holds the score in the middle range.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | It is a live Spell that sits in hand, and 118 decks run it at an average of 1.65 copies, but there is no searcher or combo-route evidence (verified/observed deck counts; no combo data). |
| Combo & Conversion | 45 | It converts one card into one removal, with no board-building body and no combo examples in the evidence (verified card text; inferred from text since combos_evidence is empty). |
| Resource Economy | 45 | The destroy is a 1-for-1 and the discard is a real cost, so it is roughly card-neutral; discard fodder is usually available in Dark World (verified text; inferred Dark World discard routes). |
| Effect & Interaction | 45 | It removes only Set cards, which is narrower than face-up removal and leaves it situational against open boards (verified text; inferred from targeting). |
| Material Utility | 5 | A Spell cannot be used as Link, Xyz, Synchro or Fusion material, so its material value is essentially zero (verified card type). |
| Resilience & Flexibility | 35 | It is a one-shot Spell that a single negate or a hand trap can stop, with no recursion or second copy inside the card (verified text; inferred). |
| Deck-Building Efficiency | 55 | It has no garnet or lock and runs at about 1.65 copies, but it is most efficient inside its Dark World shell, so it is not a free-roll splash (observed deck stats; inferred restriction). |
Calculation
Weight profile: Removal / Negation primary profile only; no secondary blend applied. Intrinsic ≈ 52.2, Deck ≈ 54.1, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean, unambiguous one-for-one removal of Set cards
- Discard cost is easily paid in Dark World
- Widely played across 22 archetypes at low copy counts
Weaknesses
- Set-only target restricts it against face-up boards
- Spell body contributes nothing as material
- Single-card effect that one negate can stop
Counters / choke points
- Negation of the Spell
- Playing face-up or re-setting backrow to dodge the target
Best use
Removal of set backrow, with the discard feeding Dark World engines. Decks: Dark World, Danger!.
Evidence & gaps
- Verified: Spell card: destroy 1 Set card on the field, then discard 1 card from hand; 118 decks run it; avg 1.65 copies; 118 main-deck, 0 side-deck; Distinct archetypes: 22 (Dark World is 44.1% of decks); Spell type cannot be material
- Observed: Top partners are Dark World cards (Sillva 84.7%, Gates of Dark World 78.8%); Gameplay type 7 accounts for 61.9% of decks; One guide lists it as a Tech card in a Fabled section
- Inferred: The discard cost is typically paid from Dark World discard fodder; Set-only targeting makes it situational against open boards; Deck count reflects Dark World's shell more than the card's standalone power
- Data gaps: no combos supplied; combo conversion is text-only inference no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); inclusion % inferred from deck sample only no searcher or recursion data for the card no rulings available for the set-target and discard timing






